Fighting 99th Forum
Re: FAC script (featured)
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Additions PB's base script.
Added changeable markers from smoke to flare (recommend using green and orange as colors).
Added indirect fire control, can task artillery units to fire on marked targets. (MLRS are problematic, may fire too shallow)
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Was also thinking about having the ctld crates come out initially as trailers, and after you hover/pick one up, and bring it somewhere, dropping it makes it a jeep like now. and only jeeps can be unpacked into something. I keep overhearing "training" for new people in teamspeak recently as: "okay, here's how it works, you land here, request a crate, then land over here, and unpack it.", which is clearly not the point of that module. If there's 10 paladins coming my way, that should be because somebody spent a lot of work/time making that happen, not just spamming a button.
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Yeah, I definitely think there has been some abuse of the minimum spawn area for CTLD. It probably needs to grow, the only disadvantage to increasing the minimum distance to spawn a crate makes it tough to defend the logistics spawn points.
The new A-FAC script sounds pretty cool, different color options would be great!
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I think I can poke around in CTLD and see if I can put in an additional check on the crate.
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Added a cool down period for crate requests, adding the new script to the script folder. Default time is 30 secs. Named ctld_exploit_fix.lua
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Illumination shells requires artillery unit (can be any artillery, editor placed or CTLD) to be in range of target point. Can be called without FAC being on station or with a locked target. Will depoly illum 5km in front of the fac unit.
Tracer, may need to coordinate with you to grab the DCS log to figure out why it doesn't want to work on the F99th server. It seems to work in MP when I hosted on my local machine
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File is fac_mod_flare_arty_mark.lua
Removed all older versions
New features.
Added dynamic AFAC detection, just name the group with "AFAC" in the name and it will make the player unit an AFAC, no more needing to edit the script file with new name. I plan on adding this functionality to CTLD at somepoint
Added Map marker functionality under Marker Type Menu. Made it so the AFAC can autogen a F10 map marker with info (Heading and Speed) on any currently lased target
Added laser code 1111 for Harriers
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New Features:
Add RECCE to group name to enable RECCE radio menu, will work with AFAC
Will mark on F10 all visible hostile units and static objects in a 10 km radius of RECCE unit. Messages will expire every 180 seconds
Should help find stuff in the Forests of 2.5
Updates to existing:
AFAC user marks will now expire 300 sec
Added altitude to Mark messages
If someone can load the Arty_test.miz and give the script a good run through it would be greatly appreciated.
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However the RECCE and marker options look like they work, looking forward to seeing what people can do with these new options.
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