Fighting 99th Forum
F99th Kerbalnauts
7 years 11 months ago
Topic Author
F99th Kerbalnauts #6135
DMP server is up!
See the first post in this thread for details.
See the first post in this thread for details.
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7 years 11 months ago
F99th Kerbalnauts #6143
Ktulu and I are getting this error message when trying to connect via DMP: "Failed mod validation: Required file oldd/dockingcamera.dll is missing"
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7 years 11 months ago
F99th Kerbalnauts #6144
Download and manually install the "DockingcameraKURSstyle" addon. CKAN for whatever reason doesn't get that one for you.
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7 years 11 months ago
F99th Kerbalnauts #6192
For the Magnet of Pb:
Ktulu/Myself have been playing with this for a few days now and we freaking love it - For the most part. There are a lot of bugs, reputation took a nosedive for some reason (negative 800 rep), and did I mention bugs? We've had EVAs appear on the Mun and elsewhere (some copying bug, DMP-side), ships being copied randomly, and other fun things. All that stuff leads us to ask this:
Can you restart the server?
Now, if you do that - Could you change some settings?
Ktulu is a total monster that thinks we should play on hard career, but the recommendation from me is a modified Normal Career mode. I'm attaching some screenshots of what we'd prefer, if ya don't mind!
Thanks a bunch for hosting this, it's a literal blast...Into the side of the Mun!
http://images.akamai.steamusercontent.com/ugc/100602422405533590/C9C80A07EED925172529EF4C15E69803BAC36851/
http://images.akamai.steamusercontent.com/ugc/100602422405533485/943DE05EA3B3F849520D76360BB2AB73FB414A48/
Ktulu/Myself have been playing with this for a few days now and we freaking love it - For the most part. There are a lot of bugs, reputation took a nosedive for some reason (negative 800 rep), and did I mention bugs? We've had EVAs appear on the Mun and elsewhere (some copying bug, DMP-side), ships being copied randomly, and other fun things. All that stuff leads us to ask this:
Can you restart the server?
Now, if you do that - Could you change some settings?
Ktulu is a total monster that thinks we should play on hard career, but the recommendation from me is a modified Normal Career mode. I'm attaching some screenshots of what we'd prefer, if ya don't mind!
Thanks a bunch for hosting this, it's a literal blast...Into the side of the Mun!
http://images.akamai.steamusercontent.com/ugc/100602422405533590/C9C80A07EED925172529EF4C15E69803BAC36851/
http://images.akamai.steamusercontent.com/ugc/100602422405533485/943DE05EA3B3F849520D76360BB2AB73FB414A48/
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7 years 11 months ago
F99th Kerbalnauts #6213
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7 years 11 months ago
Topic Author
F99th Kerbalnauts #6226
Sorry, I've been poring over spreadsheets of ArmA gear for the last three days making ruby scripts that generate C++ code from Google Sheets data...
By "restart the server" do you mean wipe the current universe with a new one?
Also, I can't make out any of the text in those pictures to see what needs to be changed. Here is the "custom" settings file for DMP:
By "restart the server" do you mean wipe the current universe with a new one?
Also, I can't make out any of the text in those pictures to see what needs to be changed. Here is the "custom" settings file for DMP:
# Lines starting with hashtags are ignored by the reader
# Setting file format: (key)=(value)
#
# Invalid values will be reset to default
#
# allowStockVessels - Allow Stock Vessels
allowStockVessels=False
# autoHireCrews - Auto-Hire Crewmemebers before Flight
autoHireCrews=True
# bypassEntryPurchaseAfterResearch - No Entry Purchase Required on Research
bypassEntryPurchaseAfterResearch=True
# indestructibleFacilities - Indestructible Facilities
indestructibleFacilities=False
# missingCrewsRespawn - Missing Crews Respawn
missingCrewsRespawn=True
# reentryHeatScale - Re-Entry Heating
reentryHeatScale=1
# resourceAbundance - Resource Abundance
resourceAbundance=1
# canQuickLoad - Allow Quickloading and Reverting Flights
# Note that if set to true and warp mode isn't SUBSPACE, it will have no effect
canQuickLoad=True
# commNetwork - Enable Comm Network
commNetwork=True
# respawnTime - Crew Respawn Time
respawnTime=2
# fundsGainMultiplier - Funds Rewards
fundsGainMultiplier=1
# fundsLossMultiplier - Funds Penalties
fundsLossMultiplier=1
# repGainMultiplier - Reputation Rewards
repGainMultiplier=1
# repLossMultiplier - Reputation Penalties
repLossMultiplier=1
# repLossDeclined - Decline Penalty
repLossDeclined=1
# scienceGainMultiplier - Science Rewards
scienceGainMultiplier=1
# startingFunds - Starting Funds
startingFunds=25000
# startingReputation - Starting Reputation
startingReputation=0
# startingScience - Starting Science
startingScience=0
# kerbalExp - Enable Kerbal Exp
kerbalExp=True
# immediateLevelUp - Kerbals Level Up Immediately
immediateLevelUp=False
# allowNegativeCurrency - Allow Negative Currency
allowNegativeCurrency=False
# obeyCrossfeedRules - Obey Crossfeed Rules
obeyCrossfeedRules=False
# buildingDamageMultiplier - Building Damage Multiplier
buildingDamageMultiplier=0.05
# partUpgrades - Part Upgrades
partUpgrades=True
# partPressureFail - Should parts fail when they have exceeded their pressure/G-force limit, and kerbals go unconscious after sustaining too much G-force?
partPressureFail=True
# kerbalGToleranceMultiplier - Multiplier to how much G-force Kerbals tolerate before going unconscious
kerbalGToleranceMultiplier=1
# requireSignalForControl - Require Signal for Control
requireSignalForControl=False
# plasmaBlackout - Enable comm links weakening and going down when the link goes through atmospheric plasma.
plasmaBlackout=True
# rangeModifier - Range Modifier
rangeModifier=1
# dsnModifier - DSN Modifier
dsnModifier=1
# occlusionModifierVac - Occlusion Modifier, Vac
occlusionModifierVac=0.9
# occlusionModifierAtm - Occlusion Modifier, Atm
occlusionModifierAtm=0.75
# extraGroundstations - Enable Extra Groundstations
extraGroundstations=True
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7 years 11 months ago
F99th Kerbalnauts #6233
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7 years 11 months ago
F99th Kerbalnauts #6234
Oh, yeah, wipe the universe, as well.
This place is buggier than DCS!
This place is buggier than DCS!
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7 years 11 months ago
F99th Kerbalnauts #6236
Had to quote as I had no idea how to do enclosed codes
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7 years 11 months ago
F99th Kerbalnauts #6237
[code] or the icon just to the right of the one for quote. The one with the <>s on the block of text.
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