Fighting 99th Forum
F99th Kerbalnauts
Thanks to Squid for nudging us in the right direction, I have a CKAN modpack file so you can sync the mods we're using:
- * DarkMultiPlayer
* TweakScale
* DockingcameraKURSstyle
* KAS
* TriggerAu-Flags
* KIS
* KerbalAlarmClock
* KWRocketryRedux-InstantPwr
* EasyVesselSwitch
* CommunityCategoryKit
* PlanetShine
* PlanetShine-Config-Default
* ModuleManager
* KWRocketryRedux
* MechJeb2
* RCSBuildAid
* RasterPropMonitor-Core
* KerbalEngineerRedux
* RasterPropMonitor
* DistantObject-default
* DistantObject
Server Address: dmp.pbsplayhouse.com:6702
You'll need CKAN to manage the modules: github.com/KSP-CKAN/CKAN/releases
CKAN file: www.pbsplayhouse.com/wp-content/uploads/2016/12/pbp.ckan_.zip
The CKAN file (pbp.ckan) can also be found in the "Other Games" file browser in the F99th TeamSpeak.
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Career mission logic is the best...I remember a mission that was to bring a class E (4000 ton) asteoid from around kerbin to around Jool!!!
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Incompatible mods:
- DarkMultiPlayer
- Infernal Robotics
- Kerbal Engineer Redux
- RasterPropMonitor
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- Infernal Robotics
- Kerbal Engineer
- RasterPropMonitor
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Nice nice, DMP was a big big part
Perhaps Mechjeb could temporarily take Kerbal Engineers spot, the other two aren't super essential as far as I know, I usually don't bother with the moving parts like the robotics, but that's just me .
Thanks for checking on everything,
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I don't think Mechjeb has been updated for 1.2.x either. The plugin forum page still says 1.1.3. I'd be fine with dropping Infernal Robotics and Engineer for now, just to get playing again.
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Is anyone interested in starting this up again?
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Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!
Jeb! Jeb!? Jeb are you ready to die again!?
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Seemed like a very SP game to me..
You all work on the same rocket(s) or to complete different portions of modules?
I own it. I guess I could try it. I didn't get very far in the SP mode.
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