Fighting 99th Forum
Official 99th: Attack on Boulder
The trouble area is not actually directly over Nellis but rather, behind Sunrise mountain which allows the red aircraft to get close to Nellis and wait for aircraft to take off and then shoot them down as they takeoff. Tossing some manpads, Avengers or Chaparral's on the opposite side of Sunrise mountain will solve this problem.
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Also it seems like CTLD is broken again.
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+ADDED ESCORT MISSIONs (currently on the server)
+When BLUE takes GROOM lake a new ESCORT mission becomes available. You will be notified to check your F10 comms menu. Once enabled the C17 will spawn at Groom and Fly to Nellis. Once it arrives, new ground units will be made available to the ground commanders.
There are FIVE C17 escort missions available - they will become available XXX of seconds after the last one. I'm still tweaking this number. Currently set at 600 seconds. i.e. Once the first once starts, xxx seconds later you can launch the next one.
Red Team is notified of this activity. Protect the transports!
+KILL TRIGGERS (in my next upload)
If red player gets to close to Nellis, they will be notified to turn around, if they continue, they will be exploded. Tweaking the size of the trigger zones will change how fast they get killed after the warning.
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When taking the following airfields (either by C-130 or Helo's) the following new features are available.
+ Groom Lake = Deploys Patriot
+++ C-17 Escort Missions become available.
+++++C-17 Will deploy via the F10 menu from Groom to Nellis - Adding Blue Ground Units. Protect these transports. FIVE of these are available at approx 600 sec intervals.
+ Creech = Deploys Patriot
+ McCarran = Deploys Hawk Systems
+++ CH47 Escort Missions become available
+++++ CH47's will deploy via F10 menu from McCarran to the South Side of Boulder City. They will land and deploy a small group of U.S. Armor. It's a four ship formation. At least 1 of them has to make it to the LZ. THREE of these are available at approx 600 sec intervals.
+ RED side now has 2 deploy-able bombers with fighter escorts. They will head towards nellis and bomb the runway.
+ RED Side now has 4 deploy-able Helo Attack Squadrons. Available at approx 600 sec intervals.
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1. Lets everyone know tank grp is on the move toward mccarran
wait 5 seconds
2. Spawn Grp 1
wait 5 seconds
3. Spawn Grp 2
wait 5 seconds
4. Spawn Grp 3
wait 5 seconds
5. Spawn Grp 4
The thing is.. last night.. when that trigger went off.. it was on the first trigger that pyro's voice went up 3 octaves and he complained about lag .
Nothing gets spawned on that first trigger... no new units are added. Only the message to the players, the removal of the radio command menu item and - the sound file that plays - The beeps and clicks.wav file is played on that first trigger, and on every other trigger that 'adds' something to the mission.
Last night I went through the mission removing that sound trigger action.
Tonight, pay attention to when units are added via the RED Team's F10 Comms menu.
Let me know if this makes any difference.
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For the record those lag spikes coincided with particularly crucial moments in a close range shootout while heavily outnumbered by AI and player flankers and fulcrums and screwed up no less than 3 kill shots on 2 different bandits. It is my sincere hope that removing the sound will result in no one being subjected to the horror of such soul-crushing lag spikes as I was yesterday ever again.
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+Added a few more easter eggs for the red team to dish out on blue.
+Changed the route of the C-17's - hopefully they land now
+Added interceptors when the C-17's spawn.. you will need to protect these now. (thank Gman)
+Added "Alert Fighter"
- Removed KILL ZONE around Nellis - Real players will be able to camp nellis once again. Use the Alert Fighter if you can't get off the ground. Build SAMS, etc.
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