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Official 99th: Wolfpack - Defend Groom
7 years 8 months ago
Topic Author
Official 99th: Wolfpack - Defend Groom #7469
SITREP:
RUSSIAN FORCES HAVE SURROUNDED GROOM LAKE!
THEY HAVE ESTABLISHED 4 SEPERATE PRODUCTION LOCATIONS. AT EACH LOCATION 3 FACTORIES ARE RESPONSIBLE FOR ASSEMBLING THE GROUND FORCES HEADED TO GROOM.
IN ORDER TO STOP EACH LOCATOIN FROM CREATING ENEMY UNITS, YOU MUST DESTROY THE 3 FACTORIES AT EACH OF THE 4 LOCATIONS.
4 LOCATIONS - 3 FACTORIES EACH.
--DO NOT ALLOW ENEMY UNITS TO REACH GROOM.
--DESTROYING PRODUCTION FACILITIES AT EACH LOCATION STOPS THOSE UNITS FROM RETURNING
--DESTROY ALL 12 PRODUCTION FACILITIES TO WIN.
Mission is on the server.
RUSSIAN FORCES HAVE SURROUNDED GROOM LAKE!
THEY HAVE ESTABLISHED 4 SEPERATE PRODUCTION LOCATIONS. AT EACH LOCATION 3 FACTORIES ARE RESPONSIBLE FOR ASSEMBLING THE GROUND FORCES HEADED TO GROOM.
IN ORDER TO STOP EACH LOCATOIN FROM CREATING ENEMY UNITS, YOU MUST DESTROY THE 3 FACTORIES AT EACH OF THE 4 LOCATIONS.
4 LOCATIONS - 3 FACTORIES EACH.
--DO NOT ALLOW ENEMY UNITS TO REACH GROOM.
--DESTROYING PRODUCTION FACILITIES AT EACH LOCATION STOPS THOSE UNITS FROM RETURNING
--DESTROY ALL 12 PRODUCTION FACILITIES TO WIN.
Mission is on the server.
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7 years 8 months ago
Official 99th: Wolfpack - Defend Groom #7470
Looks pretty sweet!
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7 years 8 months ago
Official 99th: Wolfpack - Defend Groom #7471
Sounds awesome.
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7 years 8 months ago
Official 99th: Wolfpack - Defend Groom #7472
Wolfpack...
Is this a helicopter only scenario?
Is this a helicopter only scenario?
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7 years 8 months ago
Topic Author
Official 99th: Wolfpack - Defend Groom #7475
Thought about making it that way...
But in the end added a bit o everything.
A bit too easy to win atm because of that. More tweaking to come.
But in the end added a bit o everything.
A bit too easy to win atm because of that. More tweaking to come.
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7 years 7 months ago
Topic Author
Official 99th: Wolfpack - Defend Groom #7488
Mission is updated to include various Sam threats and other minor trigger fixes that no one will notice but me. =)
Some behavior that I haven't figured out yet: some Spawned units don't head toward their objective. They just sit there unless a GC gives them a nudge.
Some units once started on their trek get stuck in a ditch or the like and also needed to be prodded to move again.
Some behavior that I haven't figured out yet: some Spawned units don't head toward their objective. They just sit there unless a GC gives them a nudge.
Some units once started on their trek get stuck in a ditch or the like and also needed to be prodded to move again.
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