Fighting 99th Forum
33rd Su-27 Skin
7 years 6 months ago
33rd Su-27 Skin #7737
Love it. Reminds me of some of the ANG tail art and the Dirty Dingo goes perfectly. Looks like a proper westernized Flanker.
Please Log in or Create an account to join the conversation.
7 years 6 months ago
33rd Su-27 Skin #7740
Nice touch with patch on the Pilots shoulder! Didn't know you could do that.
Give me the finished skin and I'll add it to some missions.
Give me the finished skin and I'll add it to some missions.
Please Log in or Create an account to join the conversation.
7 years 5 months ago
Topic Author
33rd Su-27 Skin #7773
I'm learning how to script and do mods, so bear with me.
To start, I made this skin using Paint.net... not Gimp.
I originally saved the 5 or 6 different livery stills (wing, fuselage, pilot, etc..) inside the "textures" folder for Su-27 overwriting the "standard" paint job. So, when I play online any Su-27 Standard paint scheme shows my design. But, I think that was a bit boot-legigsh. So, I've put everything back to original state and created a new folder "33rd Attack Squadron" in the Livery files for Su-27, threw in the appropriate layers and stills, and after much trial and error... developed a (.lua) script that magically makes it all work inside my editor. However, this no longer shows up online.
All that said to arrive at this point. Tracer has kindly offered to put our skin into a mission or two. However, before I just go handing over my work I want to make sure I've packaged it correctly and am not handing over some fatal sleeper code that will destroy the time space continuum.
I have uploaded the Livery on the 33rd Attack Squadron Team Speak file browser (inside "Su-27" folder).
Can someone that knows about these things take a look and let me know if i'm even remotely close to the right answer.
TY!
To start, I made this skin using Paint.net... not Gimp.
I originally saved the 5 or 6 different livery stills (wing, fuselage, pilot, etc..) inside the "textures" folder for Su-27 overwriting the "standard" paint job. So, when I play online any Su-27 Standard paint scheme shows my design. But, I think that was a bit boot-legigsh. So, I've put everything back to original state and created a new folder "33rd Attack Squadron" in the Livery files for Su-27, threw in the appropriate layers and stills, and after much trial and error... developed a (.lua) script that magically makes it all work inside my editor. However, this no longer shows up online.
All that said to arrive at this point. Tracer has kindly offered to put our skin into a mission or two. However, before I just go handing over my work I want to make sure I've packaged it correctly and am not handing over some fatal sleeper code that will destroy the time space continuum.
I have uploaded the Livery on the 33rd Attack Squadron Team Speak file browser (inside "Su-27" folder).
Can someone that knows about these things take a look and let me know if i'm even remotely close to the right answer.
TY!
Please Log in or Create an account to join the conversation.
7 years 5 months ago
33rd Su-27 Skin #7776
Assuming it's going in the Su-27 Liveries folder and not adding anything to the textures, it's looking all good to me. Nicely done!
Actually so long as you stick to using the Liveries folder and you don't add anything in the textures, I don't think there is a way to destroy the DCS space time continuum. At worst I think you could get a broken texture (that green digicam looking thing) or it'll revert to the default Su-27 skin.
Actually so long as you stick to using the Liveries folder and you don't add anything in the textures, I don't think there is a way to destroy the DCS space time continuum. At worst I think you could get a broken texture (that green digicam looking thing) or it'll revert to the default Su-27 skin.
Please Log in or Create an account to join the conversation.
Time to create page: 0.087 seconds