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Attack on player air fields in nevada

8 years 3 months ago
pyromaniac4002
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Attack on player air fields in nevada #4898
The obvious intent with Attack at Boulder is for Red to be defending the units that start at Boulder from the air, not to take them all and send them marching over a couple hills to Nellis AFB. It reflects that in the briefing, but I always thought it was also just common sense. Red has an attack objective for McCarran, which once you take that you get tanks that can attack Nellis, but Blue has a counter for that with the C-130 mission. There is no appropriate counter for hordes of Red ground forces from mission start swamping the only Blue airfield. There isn't a sportsmanlike contest to be had there. In the case of this specific mission, what we'll probably do is remove the ground control for those starting Red units because Attack at Boulder is really the only one where we've repeatedly had this issue by virtue of how close the AO is to Blue's only airfield.

A win trigger if Red does take over Nellis would be good, but you can't do it by abandoning the defense of Boulder and sending Ivan on a little road trip.

In general, if you're in a position where you are killing your opponent before they ever have a chance to fight back and you haven't done anything particularly impressive to get there, I'd say you're in the wrong. DCS just doesn't do ground unit simulation well enough to give much opportunity for anything "impressive," so if you're doing it with a ground vehicle and your allied air units had nothing to do with it, it's probably pretty iffy.

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8 years 3 months ago
Narokuu
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Attack on player air fields in nevada #4899
So, what about Red Ka 50s ? that mean they cannot attack bases or what? im seeing two sides of this.

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8 years 3 months ago
NickJZX100
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Attack on player air fields in nevada #4900
Fair, that's fine and I understand but you think when you have a 5:1 ratio of blue to red someone could fight back and engage. Many a time I was being lased on the ground and smoke was popped on my position. That makes the job alot easier for blue. Hell, 3 people towards the end of the night held us back because they actually worked together and we were on their base. It's not abandoning the defense of boulder if the units are headed north already on their own. That doesn't make any bloody sense. Helicopters had a chance to fight back, numerous KA-50's flew over me, they didn't engage me. sorry we can't all be as good as you Pyro in regards to doing anything impressive. Actually my allies did help, thanks. We were all ground commander.

PS: it was 3 or 4 vehicles at a time which were getting obliterated by abrams on the field.

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8 years 3 months ago
pyromaniac4002
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Attack on player air fields in nevada #4902
Taking a Ka-50 and getting it to a base without getting shot down by a ground- or air-based defense takes skill, so if you can manage that the poor bastards on the tarmac are fair game. And we also have a counter to that with the Alert Fighter slot.

Again, the ground unit simulation boils down to a numbers game, the number of units and the vulnerability time before they are in range with their weapons. In Attack at Boulder, Red has the numbers and they're close enough to Nellis that Blue can't effectively attrit them before they get in range if you send them packing at mission start.

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8 years 3 months ago
NickJZX100
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Attack on player air fields in nevada #4903
Then really what needs to happen is the f10 options to send units and pull up SA-10's or something need to be triggered rather than being all at the start. You're able to call in everything in one go right at the start which effectively would render blue at a disadvantage as they aren't prepared for any of the units.

Looked at the Tacview just now, 8 or so aircraft, including multiple A-10's that could have dealt with the tank threat.

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8 years 3 months ago
LokiV7
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Attack on player air fields in nevada #4904
This morning when i logged on, one huey guy was on by himself, and said he'd been working alone for the prior 3 hours trying to re-take Nellis from 4-5 tanks that were sitting on the runway (preventing ammo/fuel dialog from working, and the ctld pickup-zone was under fire). I do like the idea of an alert helicopter or something that's not directly at the airport to try to defend against ground units there (like the alert fighter serves for air stuff).

We did manage to pickup some troops and deliver them over to Creech, plus an empty A-10, which we were then ultimately able to arm up and return to Nellis to kill off the tanks. I personally like the challenge of trying to handle that situation, but it requires a few people, so these guys that log in alone have nothing to do in the game (in this case for a few hours) until more come.

As for enemy air attacking people as they're starting up, I agree that's pretty weak, and I don't really know what the ultimate answer is. I don't(*) have the F15, so saying the Alert Fighter is the answer, is really only the answer if you have that module. (* it's possible I just got that one this weekend, so i do have it, but had i posted this a couple days ago, i didn't have it :) ) Maybe a trigger to bring up some vulcans or something if too many hits/kills are registered at the only blue spawn? Same with armor sitting there? after a certain number of things are killed by those, blue tanks spawn from the racetrack and try to come in and help?

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8 years 3 months ago
Squid
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Attack on player air fields in nevada #4905
All,

I certainly didn't expect 25 responses on this, so thanks for chiming in. It's interesting to see everyone's thoughts. For me, I think Sweeper is right, I was seriously butt-hurt. I'm not used to taking on such skilled players in a COOP mission. On these, the AI is in great numbers as it is meant for co-op so of course their will be many more blue than red.

Anyway, I don't want to see any crazy changes just because I got my ass kicked, I just wanted to see if I was alone in the dislike of the tactic on a coop mission. Good luck and have fun out there fellas. I'll find my bottle of chill-out pills and call again next time.

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8 years 3 months ago
Sweeper
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Attack on player air fields in nevada #4906
NOTE: I've been doing other things and've had this tab open for a while so the last 2ish posts are not factored in here.

Taking units pre-allocated for attacking airfields and attacking airfields is abandoning the defense of Boulder? rofl.

Haven't done anything particularly impressive to get there, eh? So dodging A-10s, M1s, Mavericks, Su-25 strafe runs, and whatever else isn't impressive enough? Did I miss something?

So Ka-50 takes skill and CA doesn't? What are you smoking today bud? This is the same elitist bullshit that all the FC3-haters spew.

Red didn't have numbers, just good cover and a plan. Blue had numbers, but lacked the skill to compensate in the time given.

Tip: CTLD, use it or lose it. Our missions are all-arms events, if y'all can't drop AT teams and TOWs elsewhere, you DESERVE what you're going to get, IMHO. At that point, use SLMOD and restart or something.

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8 years 3 months ago
Squid
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Attack on player air fields in nevada #4907
One thing I forgot was to actually thank Tracer and his fellow mission makers. The script tech on the 99th server is well beyond most other servers. We have skins, relevant aircraft, and fun scenarios that attract a crowd. Making missions in the NTTR isn't easy and I am very grateful for what we have. Sorry for the drama, and issues fellas.

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8 years 3 months ago
Sweeper
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Attack on player air fields in nevada #4908

Yep, sh*t happens, its obvious you needed to vent and I understand that VERY well - I'm the king of salt after all! Also, FWIW, the butthurt pic wasn't really directed at you! :)

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8 years 3 months ago
TracerFacer
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Attack on player air fields in nevada #4909
First I think it's important to understand the flow of that mission. It is true that it is coop. But it is also true there are a number of red slots that real people could get into. This adds that random spice and makes the mission different every time. You never know what real people will do. While the general flow is that blue is trying to free boulder / dam from red, it is also true that RED has a number of easter eggs. Some of those directly attack Nellis. They are as follows:

1. On command, red can send a large contingent of red ground forces from boulder to McCarran. Once spawned, they will make this trip on their own unless interrupted. ** IF ** they make it to McCarran, ANOTHER group is spawned and automatically bound for Nellis.

2. On Command, red can send Helo's to Moapa. ** IF ** they make it, a large contingint of ground forces are spawned and head toward Nellis.

3. On command, red can spawn Mistrial's that some head for the AO, some head for Nellis.

None of these require a ground commander to move forces to Nellis. They go there by themselves.

On the flip side:
Blue can send the c130's to McCarran, Creech, and Groom and cool stuff happens, opening up the C17 missions (groom) which if completed puts a massive amount of tanks AT nellis to do with as you wish.

With that being said and seeing the comments in this thread, I propose to make the following changes:
[*]
[*]Add "Alert Chopers" and spawn them in the city at various locations. Armed, but with no fuel.
[*]Add a few more ground forces around key entry points into the city to slow down or block incoming ground units.
[*]Add a few triggers to warn blue that there are incoming ground units (might take a script)


Thanks for bringing this up squid. Lets come up with proposed changes and not point to many fingers.

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8 years 3 months ago
Sweeper
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Attack on player air fields in nevada #4910
Fully in favor of alert helos and/or strikers as long as they are of balanced capability (think alert fighter in terms of weapons and fuel).

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8 years 3 months ago
TracerFacer
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Attack on player air fields in nevada #4911
and perhaps a 4th:

Remove the C130 requirement. Allow fighters to simply fly to groom, and then allow those escort missions to become available which would give the ground forces necessary to either defend Nellie or advance on boulder.

And 5th..
Create an 'end mission' trigger based on some <whatever> criteria for a base overrun scenario..

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8 years 3 months ago
Narokuu
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Attack on player air fields in nevada #4912
base overrun scenario seems like a fix for most of the issues, just requires abse defense if needed. i see no problems with this other than people doing only one things over and over. Even thats not a bad thing, just depends on how you look at it.

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8 years 3 months ago
runny
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Attack on player air fields in nevada #4914
The main frustration seems to be when we're at base thinking we're perfectly safe. Going through our checklists and feeling all tacticool. We're taking our dear old time getting the ol' bird ready when.. Yeah that's a quick end to the fun.

Maybe a good solution would be the realistic route: if any enemy is spotted or if a friendly takes fire in the base, then sirens sound and players are otherwise notified of enemy presence.

Then we wouldn't be meandering down the taxiway talking to the ATV but we would instead be scrambling or would choose another spawn/airframe more suited to the situation at hand. I think then getting hit on the deck wouldn't be nearly as bad and it would even be fun to simulate that type of situation.

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8 years 3 months ago
NickJZX100
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Attack on player air fields in nevada #4915
Having an air raid siren would be pretty neat I think. That would also add some realism to it, instead of an r-73 explosion on your face alerting you.

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8 years 3 months ago
Cygon_Parrot
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Attack on player air fields in nevada #4917
Sweeper, that was the funniest thing. I'm filing one right away, LOL!



I've got to admit, I love this site! :whistle:

Take it easy, Squid. We'll do some cool SEAD with Magnet, if he's willing, some time soon.

See y'all Sunday!

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8 years 3 months ago
Mataman
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Attack on player air fields in nevada #4918

Its great to see so many commenting. I believe its a sign of a healthy squadron. With a blend of serious and not so serious comments its a nice read. Its good seeing this subject discussed so we can be on the same page.

just a FYI. If anyone ever needs another pilot and I'm somewhere on TS, Give me a call, Ill fly with you ;)

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8 years 3 months ago
Librmuel
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Attack on player air fields in nevada #4919
Good Morning, I would like to say a little on this..... I was that Huey pilot Sunday Morning that had played for over 3 hours the Tanks were around 12 or so and I had brought them down to the count of 6 when the first guys came in and started helping. One guy came early and fly some thing in the air and tried to help but could not stay long then a few hours went by as I battled so rocket launchers and Guns and Tanks... When i started getting the upper hand it was a major challenge for me and i was loving every second of it i was determined to win this air field back and was getting it done then the guys started coming in and the game was on and we were going to kick there ass... It was to coolest this to be part of I would draw the fire and one of the other guys would get something else off the ground and we had the count down to 5 and i am sure in just a few min. we would have cleared the airfield...... But at that time someone made the choice to go to the other team ( RED) and move the tanks..... Bad choice..... to me that was cheating and i was done...... I like this group because you let it be a challenge when it is a challenge and i dont want to cheat If i crash it my fault if i get shot is my fault if i quit it my fault But if i win it my fault... even bigger is that if we win by doing what is right then it is a bragging right that we KICKED ASS......Nuff said..... Librmuel...

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8 years 3 months ago
Narokuu
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Attack on player air fields in nevada #4920
Its not cheating if someone decides to play red that night, Thats why the slots are there. The team had been playing Red all night. I believe it will be taken care of though, i have faith in our admins to come up with a solution.

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