Fighting 99th Forum
Attack on player air fields in nevada
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And now that Sweeper is done, I'd say I can definitely understand what you're saying Squid. Was it a particular map that you kept getting killed on? Also was it Red AI or a player that kept killing you?
In most (if not all) of our missions now, Tracer includes an air start F-15 called "Alert Fighter" or something that's perfect for taking out an enemy camping the base. Once you shoot them down, they don't start close enough to get to you before you can get off the ground and it's never really much of a problem. My inclination is to lean toward a "let it play out" stance rather than try to build in some sort of immunity for people on the ground starting up, but of course I'm always able to hop in one of those Alert Fighter slots and take them out with relative ease. If it's really a persistent issue and you guys are finding yourselves pinned hopelessly on the ground, we can take some appropriate measures on your behalf.
For instance, if it's just one persistent Redfor douchebag like what-his-face who was talking a bunch of smack against us Wednesday or Thursday, I'd be more than happy to personally ban that person. After killing them a few more times for good measure, of course.
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On the flip side of that.. we are simulating war after all. Sometimes we get overrun.
It is definitely easier to do on the Boulder mission. I will try to think of a way to limit how long something like that can go on. Maybe a script monitoring the zone for red ground forces, and if they've been there for 20 mins - red wins and we restart the mission.
The alert fighter worked well to stop the air campers for the most part.
I would like to try to find a game mechanic that can limit this rather than a hard fast rules that says you can't attack the base.
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I did not purposely kill you twice and when you came into our channel I apologized. It was 3 people versus 15 or more. I mean honestly, would you think it's the same person jumping into the slot? Usually if I die, I will jump down a slot and back into the one I was just in. When I saw the new F-15 using one of our skins I figured it had been someone else, considering we had several Su-27 AI's nearby (doing nothing I might add), it only seemed normal that lots of CAP would be scrambled to deal with the air threat.
That T-90 I drove up, came from Mccarran and it took 40ish minutes of me evading your JTAC and not getting shacked by A-10s and whatever else could find us to get to Nellis. Again Squid, I apologize. I did not mean to kill you directly, twice and when you came into the channel I felt bad. We all took a minute and realized that you were actually mad and that surprised us.
I agree that maybe we need a trigger for it to end when we sit on the airfield long enough and it declares red victorious. We sat on that airfield multiple times for hours.
I definitely understand how you feel about getting killed on the ground, having been killed by KA-50s while at 3 out of 4 minutes on my A-10 Alignment or being knocked out by an r-73 while taxiing, or rolling down the runway. It's not fun, especially twice in a row.
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If someone were putting in the time and effort to get to a position where they could hit you on the ground from the air, then it's a bit of tough luck until you can fend them off or they run out of ammo. But using the ground commander like that is definitely crossing over the "griefing" line. When that happens, get somebody to ban them if you don't have SLMOD access yourself and we'll restart the mission or load a new one. I'm inclined to think trying to build in a bunch of counter-ground units or some kind of scripting trickery will just end up in more lag and memory leaks, so I'd suggest we stick with the simplicity of the tried-and-true banhammer.
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If you want the mission to keep going maybe have it that after a set amount of time that it sees red units in the zone, a group of abrams spawns? Then you can also roll that armor over to boulder to help.
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I do however suggest a compromise. Set a trigger so that once the airports air defenses have been destroyed and an enemy aircraft lands at the airport, the airport changes hands or the mission restarts. Air defenses, not endless amounts empty trucks. That gives the choppers another way to win in an unbalanced server and motivation for the cap to return and provide support. Also add an “alert” chopper at a Farp near the airport, player not AI, for airport defense. Obviously it will take great skill for chopper pilots to achieve this without getting shot down, but that’s what this sim is all about. Then keep and enforce the rules on landing, taking off and on the ground. Then everyone is happy. Keep in mind, we chopper pilots are helpless most of the time (– at least some of us are) …..
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https://c1.staticflickr.com/5/4063/4291833398_f05abd2e24_z.jpg?zz=1
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When I shipped out to Bitburg AB, it was the same there and a critical part of NATO TAC Evals. The British, the Germans, French, EVERYONE came after us and our F-15's. One year a F-104 Starfighter, actually dropped fuel pods near the Sound Suppressor I was working in.
When those sirens began to whirl it really meant look out!
And that is where my handle ZULU comes from: Alert jets on standby...fully armed ready to launch....
Essentially it comes down to game design...
Oh by the way...Note the single fuel tank...I am unsure who came up with the 2 fuel tanks being less drag...
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Everything boils down to not being a jerk AND not being ignorant to how you're effecting the gameplay of the people you're around. All of us play on this server because of the other people in it so don't screw it up for yourself.
That said I do think we've become a bit soft. Our first reaction to being attacked at base seems to be 'oh that's not fair' instead of taking on a challenge (and @cooper, yes it's a challenge to find you- radar isn't designed to find slow movers).
This stuff doesn't just apply to base attacking. A little bit of social intelligence goes a long way in comms, gameplay in general, and pretty much everything.
IMO just don't do too much negative stuff. That includes bragging, swearing, complaining, helo sniping in fighter jets, base attacking, dominating comms, team switching, griefing, pouting, slandering, too many 'suggested changes', gossiping, lewd jokes, ect ect ect.
Do a little bit because it's weird if you never do any of that but clue in when you are and limit it.
If we can all do that then we don't need any rules.
Besides, we all know the intent of the rules we do have so we break them all the time. We're not actually kicking members for teamkilling when the mission has 30 seconds left.
It's never about the action itself.
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