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Oh Dark Thirty Deep Strike
7 years 7 months ago
Topic Author
Oh Dark Thirty Deep Strike #7690
Had an idea and threw together a new Coop mission, takes a little from the Scud hunts from DS1.
General Premise
Situation:
RED has taken over a WMD factory near Walker Lake. They are planning to launch an attack on downtown Las Vegas. They have 3 hidden launchers in the north and west (random spawned).
Intel believes the attack will occur at 0300
WARNING: This mission will require planning and teamwork. Flights are long, time are short, and the night is dark.
Sitrep
Primary Mission: Destroy the WMD factory at Walker Lake (Bulls) and locate and destroy all launchers before 0300
Intel has indictated that RED has a command bunker in Beatty. It is believed that there are plans and launcher locations stored there.
Landing troops at the ENTRANCES of the bunker will let BLUE secure this vitial information.
RED also has setup a EWR at Beatty, it is imperative that BLUE destroys it before proceeding north to Walker Lake.
BLUE has established a forward FARP near Beatty but it is unsupplied and will require BUD and COORS flights to bring in FARP vehicles before it can be used. Troop pickup avaliable at FARP
Hostiles has been reported to be lurking between the FARP and Creech. Use extreme caution
Pathfinder Flight: AFAC capable
Primary Task: Recon and Illumination
Secondary: Strike
Hammer Flight:
Primary Task: Strike
Secondary: Close Escort
Anvil Flight:
Primary Task: Strike
Whisky Flight:
Primary Task: CAP
Vodka Flight:
Primary Task: CAP
Miller Flight: Close Escort
Bud Flight: Force Insertion and Construction
Coors Flight: Force Insertion and Construction
Eyeball Flight: AFAC capable
Primary Task: Recon
Pig Flight: CAS for Heli Flights
Toad Flight: CAS for Heli Flights
General Premise
Situation:
RED has taken over a WMD factory near Walker Lake. They are planning to launch an attack on downtown Las Vegas. They have 3 hidden launchers in the north and west (random spawned).
Intel believes the attack will occur at 0300
WARNING: This mission will require planning and teamwork. Flights are long, time are short, and the night is dark.
Sitrep
Primary Mission: Destroy the WMD factory at Walker Lake (Bulls) and locate and destroy all launchers before 0300
Intel has indictated that RED has a command bunker in Beatty. It is believed that there are plans and launcher locations stored there.
Landing troops at the ENTRANCES of the bunker will let BLUE secure this vitial information.
RED also has setup a EWR at Beatty, it is imperative that BLUE destroys it before proceeding north to Walker Lake.
BLUE has established a forward FARP near Beatty but it is unsupplied and will require BUD and COORS flights to bring in FARP vehicles before it can be used. Troop pickup avaliable at FARP
Hostiles has been reported to be lurking between the FARP and Creech. Use extreme caution
Pathfinder Flight: AFAC capable
Primary Task: Recon and Illumination
Secondary: Strike
Hammer Flight:
Primary Task: Strike
Secondary: Close Escort
Anvil Flight:
Primary Task: Strike
Whisky Flight:
Primary Task: CAP
Vodka Flight:
Primary Task: CAP
Miller Flight: Close Escort
Bud Flight: Force Insertion and Construction
Coors Flight: Force Insertion and Construction
Eyeball Flight: AFAC capable
Primary Task: Recon
Pig Flight: CAS for Heli Flights
Toad Flight: CAS for Heli Flights
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7 years 7 months ago
Oh Dark Thirty Deep Strike #7698
Hey Shadow,
I liked the mission last night. Great design with a very specific target set and time sensitive execution requiring player coordination. It really is a detractor when the server goes down just as we are getting assets in place. Is it possible to restart a mission were we left off when the server goes down using the .trk file, or implement some sort of auto-save function in the script.
Just curious.
Miles
I liked the mission last night. Great design with a very specific target set and time sensitive execution requiring player coordination. It really is a detractor when the server goes down just as we are getting assets in place. Is it possible to restart a mission were we left off when the server goes down using the .trk file, or implement some sort of auto-save function in the script.
Just curious.
Miles
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7 years 7 months ago
Oh Dark Thirty Deep Strike #7699
To the very best of my knowledge, there is no way to save progress with out deep scripting and changes to files that ED does not recommend. The best dynamic campaigns that can do this have workarounds that are not supported by ED.
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7 years 7 months ago
Oh Dark Thirty Deep Strike #7700
What you can do Miles, is help lobby ED for a dedicated server program.
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7 years 7 months ago
Oh Dark Thirty Deep Strike #7706
Need more Aircraft and Helo slots. For example, the SA342 L is useless, as it has no night vision, but the M version does. A couple more F-15C wouldn't hurt either....
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7 years 7 months ago
Topic Author
Oh Dark Thirty Deep Strike #7761
Uploading new version to TS
Added intermediary FARP(ALPHA) between Fwd FARP(BRAVO) and Creech. Will need FARP vehicles before use.
Each FARP has 2x MI-8 2xUH-1 2xGazelleM 2X KA-50.
FARP Bravo has infantry pick up, FOB will need to be built for crates.
Added periodic cap spawns 30 mins, AI cap not set to engage helos, in theory
Hopefully fixed the ARTY issue.
Added more status messages.
Removed MANPADS from ambush zones
Added intermediary FARP(ALPHA) between Fwd FARP(BRAVO) and Creech. Will need FARP vehicles before use.
Each FARP has 2x MI-8 2xUH-1 2xGazelleM 2X KA-50.
FARP Bravo has infantry pick up, FOB will need to be built for crates.
Added periodic cap spawns 30 mins, AI cap not set to engage helos, in theory
Hopefully fixed the ARTY issue.
Added more status messages.
Removed MANPADS from ambush zones
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7 years 5 months ago
Topic Author
Oh Dark Thirty Deep Strike #8179
Added new version to TS, added beacons for the FARPS (51 for Alpha and 45 for Bravo), shout out to Rampart for the idea. Added a Mobile Supply TF-51 to Creech.
Also made a day version.
Both will have 2.1.1 appended to their names
Also made a day version.
Both will have 2.1.1 appended to their names
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