Fighting 99th Forum
Echo Bay
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Thanks for all the hard work you and your crew do. I don't think I would be playing much DCS if it wasn't for your server. I mostly fly rotary wing and was wondering what your thoughts are on limiting the amount of ground vehicles that can be unpacked at once by each side. Like you do with Hawks and KUBs. I think it would require us to think and talk our ground tactics through a little more if we have limited resources. It always seems like I am cheating when we can spawn a company of tanks in 1 minute.
Thanks again,
Miles
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It is cheating, yes.
You're supposed to spawn the jeep, hover over the jeep, take it somewhere, drop and unpack. I'd like to think people could simply follow the mechanics of this as it's intended, rather than have to make us prevent it through code. I sort of understand random public folks doing that, since they might not actually know how it works, but I often hear our folks teaching others specifically how to spawn them in waves, and the reason given is always "well the other side does it, so we'll do it." I personally think it's cheating. If I lose because the other side cheats, in my opinion it's a compliment. Plus, we have enough problems with the server crashing; deliberately creating units more quickly and at a higher quantity than the missions are designed to handle, seems counterproductive.
If we -do- block it, i'd like to see some kind of cooldown timer (have it take the unpack option away for a little bit and then put it back after a certain amount of time?), or a rule that if there's more than x unpacked jeeps in an area, unpacking one blows them all up. or! it spawns them, but, somewhere far away instead?
/shrug. I just think it's cheating. Some of those items in the list require 2 or 3 crates, supposedly making them rare to create, but when people spawn 10-15 of them in 30 seconds, it lessens the whole point of doing it the right way.
If we -do- want to allow for fast spawning of vehicles, then just change the ctld menu to outright spawn vehicles themselves. It'd at least save the server a couple steps. :-/
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There is a version of CTLD(ctld_exploit_fix) in the scripts folder that places a cool down on the crate request, while it doesn't get rid of problem, it does make it harder/longer to amass unit swarms.
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Nellis aaa not drivable.
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Hmm, will look into it, we just ran a mission today with that script without issues.
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Replaced the one on the server with a working one, don't know how that one made it through, sorry about that.
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Will give it another try.
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