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Transported units running to their deaths
8 years 8 months ago
Topic Author
Transported units running to their deaths #500
By default, cargo dropped CTLD units will search for an enemy within a configurable distance and engage. For example, when you drop troops into combat, they'll rush towards the nearest enemy (line of sight up to 4KM) and (usually) get killed. If there are no enemies, they'll wander up to 2KM.
This behaviour is controlled with the CTLD configuration:
github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L46-L47
Is this desirable? I would rather move them myself.
This behaviour is controlled with the CTLD configuration:
github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L46-L47
ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
Is this desirable? I would rather move them myself.
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8 years 8 months ago
Transported units running to their deaths #3626
Desirable would be to have them disembark the aircraft and take up defensive positions around the landing zone. If that is not possible then have them form up a short distance from the aircraft.
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8 years 8 months ago
Topic Author
The change to CTLD's configuration to do that should be:
Transported units running to their deaths #3627
The change to CTLD's configuration to do that should be:
ctld.maximumSearchDistance = 0 -- don't set the move point to the nearest enemy
ctld.maximumMoveDistance = 20 -- disperse and stop maximum 20 meters
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8 years 8 months ago
Transported units running to their deaths #3631
The problem with doing that is that the troops will never search or move on their own ever again. Better to just open the F10 map and stop the troops from moving. Kind of a pain I know. But it does give you the option to quickly drop them off and let them do their thing. Or to stop them. You have a choice.
Perhaps a better way would be to make them invulnerable for 2 or 3 minutes after dropping them off so they have an opportunity to do some damage before getting killed. this of course would require a core modification change to ctld.
Our maybe give pilot choice via F10 menu. For example when pilot selects deploy troops he gets one more Sub menu offering the option to defend and hold or Search and Destroy.
Perhaps a better way would be to make them invulnerable for 2 or 3 minutes after dropping them off so they have an opportunity to do some damage before getting killed. this of course would require a core modification change to ctld.
Our maybe give pilot choice via F10 menu. For example when pilot selects deploy troops he gets one more Sub menu offering the option to defend and hold or Search and Destroy.
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8 years 8 months ago
Transported units running to their deaths #3634
I like that idea Trace
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