Fighting 99th Forum
Arma Success!
For those who missed it, we started an insurgency mission. At first we operated with Nick and Pb providing Apache support for We3zeL, sweep, PO1, and myself on the ground with a MRAP (PO1 on the gun) with Naro keeping things interesting and providing logistical (and technical) support as the game master. We got wrecked pretty bad to be honest but it was a lot of fun so I don't think anyone cared. Most of it was in the dark as well since the game started in the evening.
After we took a break for the DCS event we had 5 guys including me come back for more. We farted around a while hoping for more to join so we decided to give the fast-roping a try. A couple crashes later we had success.. Sort of.. I was able to drop the ropes from the chinook and drop out, but Nick's rope got tangled up so he was dangling for a while before swinging in a graceful arc to a softish landing. After being dragged along the ground a little bit by the helo he finally let go and was ok lol. I do have a clip of that happening which I need to check out.
After that we spawned ourself a M1A1 tusk II and together with Nick and PO1 in the venom we cleared a good size chunk of the map. Very impressive and spectacular night gunnery skills from PO1 by the way! Pb and I were able to keep the tank alive to the end but had to repair the tracks twice due to IEDs and we got hit by RPGs a couple times which damaged the turret but not beyond repair.
All in all it was excellent fun and the new guys are picking it up very quickly. It's great to play with a bunch of good guys who I haven't personally really met yet before. In time we'll have even more boots on the ground and we'll know what we're doing a bit better so we can stay more cohesive.
Pb is going to set up his box to host so the server can always be up (my PC did excellent too tho) but this will be more reliable. That is also awesome
I'm super happy with how things went and with all the interest from you guys.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
i remade the insurgency mission Runny, to make it overhauled and more efficient. and alive actually runs it like its supposed to be,
so its not ran by scripting. Nick, Pb, myself, Thug, Sweeper and a few others played last night for about 5 hours.
So cant wait for all of us to get together some night it will be fun, last night was chaotic. insurgents using anti air and everything.
Please Log in or Create an account to join the conversation.
I'm hoping to be able to play again on Sunday. Also I'm pushing to be done seeding Saturday afternoon, going around the clock now to get it done since rain is in the forecast. Maybe then next week I can have more evenings off.
P.S. Is the mission persistent or are you guys just starting it over each time?
Please Log in or Create an account to join the conversation.
and the level and difficulty of AI is really high right now. we got shot to hell and back, but it was a good bit of fun, and made us really work together, we even got our ass kicked by anti air so. helis had a rough time. was fun though!
Please Log in or Create an account to join the conversation.
Damn Stingers, lol.
Or in my case, I tried a High Angle Strafe in an Arma A-10..."Pullllllllllllllllll Upppppppppppppppp...."
I ejected safely, though!
Arma Physics, 0. Sweep, 1.
Please Log in or Create an account to join the conversation.
It's no problem if you're building a mission to work with Alive but to just drop alive into an existing mission has the potential to cause those issues.
Another thing is that it seems like the server must be running all the gun and uniform mods which would otherwise be client-side in order to load up your loadout as well as your position when you load in.
Anyway, it's super cool that you guys have this up and running and are continuing to expand on it.
Please Log in or Create an account to join the conversation.
as for mods, we are deciding in the end what ones to use, as of right now its pretty close to the mod pack you had, except we removed ones we didn't need to make it easier for people. and eventually we will have one mod, one folder that will be "F99th"
we just have to get to gather after we have our repository up, and its as simple as using Arma 3 sync, and running it, no more play with six, this will allow anyone to play with ease, and not have to worry about the mods. its all kept updated on the back end, and no more guessing or trial and error,. that means less frustration with newer players, and more shooting people in the face with bananas, i mean bullets.
Please Log in or Create an account to join the conversation.
As for the missions, randomizing is one way to increase a missions interesting lifespan, having a game-master is another since even taking random towns is still taking one town after another.
Although that insurgence mission didn't do it too gracefully, I thought it would be fun to be able to build bases and keep expanding on the mission beyond just one session. those familier with MSO from arma 2 know what I'm thinking.
Alive is a mod created for the sole reason of making those type of missions quickly and easily. Basically create a base and plop in a bunch of modules. You can even set it up so a 'AI commander' will give you tasks that are actually relevant to the larger battle at hand
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.