Fighting 99th Forum
Official 99th - Desert Valley of Death
UPDATED VERSION
No ATG Muntion Limit
Dusk
Bombs and Rockets Only
Another Airland Battle series mission currently WIP but ready for testing.
Situation
-An 1980's era military confrontation takes place between Russian and NATO forces. Air to ground munitions are limited to bombs and rockets. Air to air missles are limited to SRAA,SARH and R27T
Russian forces hold Groom lake AFB.
NATO forces hold Nellis AFB.
Task
-Push the enemy force out of the valley
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Is that a BF3 pic?
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Just a question;
Is there a reason I am unable to use my Shkval in the SU-25T in this scenario? I took a couple of Kr500s and standard iron bombs, but the TV guidance will not lock on. That is, I cannot even put it in ground stabilization mode, it just resets and the pipper on the HUD disappears. I tried it in SP, and it works OK, but not on the server mission.
Any ideas? Or is it deliberate? If so, how did you do it?
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Thanks Cygon! Hows the FPS?
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Hmm. It shouldn't have anything to do with the Vihkr loadout, as the Shkval is the targetting system for just about everything A/G, laser, dumb or TV. It is odd, then. Maybe a bug associated to the "game mode" situational display? I do see that on this scenario, despite having it off on my settings.
For me, great! Right up to my 60 FPS capping, no problems, and no perceivable stuttering I can mention.
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Awesome!
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-added a dusk setting with full air to ground ordinance.
-deleted gbu38 and training mavericks from limited weapon version
-added supply trucks to rearm ground units
-other fixes
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yeah yeah, I'll be b*tching about it later haha.
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-New triggers to spawn Ai interceptors and Ai CAS units
-Added Canadian Mi-8 to the blue side
-added Tunguska to the blue side
-Moved red MANPADS
Versions uploaded to teamspeak in Gabriel's Missions folder.
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Changes
-Added CTLD w/o spawnable hawk crates
-Each side now has 4 AWACS
-Weapons restricted to unguided, Sead only Kh-25MPU
-Removed ground commander slot, added JTAC only due to lag when mass vehicle movement
-Added triggered interceptors and red Ai CAP
-Added wind and clouds
-Added mission end when all units in the valley and at airfield are destroyed.
-tankers that respawn
-removed Tunguska,OSA and Roland sams and replaced with Strela/Linebacker and Shilka/Gepard/Vulcan
-Added dusk version
File uploaded to Teamspeak
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