DCS: F-14 News

Chit Chat
User avatar
pyromaniac4002
Colonel
Colonel
Posts: 1473
Joined: 21 Jun 2015, 02:45
Location: Orange County, California
United States of America

Re: DCS: F-14 News

#21

Post by pyromaniac4002 » 12 Jun 2017, 21:48

The textures on the TCS are remarkable.. It's like you can feel the salt in the air just looking at it.
Image

User avatar
JINX
Major
Major
Posts: 215
Joined: 13 Oct 2015, 20:41
Location: Maryland, USA
United States of America

Re: DCS: F-14 News

#22

Post by JINX » 28 Jun 2017, 18:54

Not really akin to the progress or development of the F-14. But here's news from HB some music you'll find in the cassette player when you jump in the Cat for the first time:

https://forums.eagle.ru/showpost.php?p= ... ostcount=1

Teaser track:

https://www.youtube.com/watch?v=uV3Irc09-j0
Image

User avatar
Ultraking
1st Lieutenant
1st Lieutenant
Posts: 57
Joined: 26 Jun 2017, 16:01
Location: South Carolina
United States of America

Re: DCS: F-14 News

#23

Post by Ultraking » 29 Jun 2017, 12:35

So is there any talk about whether or not the Aim 54 Phoenix is going to be included in the F14 module? Seems like it may be a little OP to have an LRM like that.

User avatar
JINX
Major
Major
Posts: 215
Joined: 13 Oct 2015, 20:41
Location: Maryland, USA
United States of America

Re: DCS: F-14 News

#24

Post by JINX » 29 Jun 2017, 14:34

AIM-54s are confirmed. Also they will be trying to implement the Iran-type 14's with there respective Iran/Russia configs.

Here's an interesting tid-bit from a former 14D maintainer about systems use in the Delta (F-14D is even farther off that the A/B models):

https://forums.eagle.ru/showpost.php?p= ... stcount=38

Hello guys this is my first reply on these forums ever. First things first....I am a Navy veteran. I served in Operation Iraqi Freedom with VF-2 Bounty Hunters on board the USS Constellation. I was an AT2(Aviation Electronics Technician,2nd class petty officer.) There are a few things I would like to clear up regarding the F-14D here just to make sure information is as accurate as it can be.

1) All F-14D's had datalink capability which enabled them to send and receive still pictures, and even video. ROVER 3 was only available to Deltas that were originally built as Deltas, none of the Deltas that were Alphas before, and then upgraded to a Delta had the capability. ROVER 3 did in fact send real time video, and I've seen it done .

2) I would imagine the LANTIRN pod functions pretty similarly to the A+/B, since the LANTIRN I believe was designed for F-15 Strike Eagle. So in essence it's the same exact thing. The only difference is the F-15 had two control sticks in the NFO's seat(one on each side of the console areas), while the Tomcat had only one(on the left side).

3) Right before the war, we were heavily modifying the Deltas to be JDAM capable. We updated the software from D03B to D04. Along with adding in the hardware to do it. It was a very hectic time for us, because we knew that we were going to war.

4) The Delta's RADAR was very different from the earlier models. It replaced most of the AWG 9 system in favor to the APG-71. The only commonality that it shared was the AWG 9 transmitter, which was left unchanged. The range was 150+ miles....at high altitude. It is capable of tracking 36 targets simultaneously, not 24. One Tomcat, of a squadron of 10 could track over half of their phoenix complement, and guide them to their targets. There has never been a more powerful RADAR system in a fighter jet to this day.

5) The AIM 54 had an active RADAR that allowed the missile to become independent from the Tomcat. So theoretically the Tomcat never had to achieve RADAR lock, however it is better to get the RADAR lock since the missile's RADAR range was significantly shorter. The missile could also interrogate mode 4, friend or foe to prevent friendly fire mishaps. Also a Tomcat could launch the phoenix and have an E-2 Hawkeye guide the missile to it's target. I don't care what people say, the Phoenix missile is still a ****ing missile, you don't want one shot at you....Period.

6) During the first Gulf War, the Air Force favored their F-15's over the F-14's not because of lack of IFF capability, but because the F-15 was their jet. I have talked to Pilot's who flew during that war, that were still pissed off about that.


Image

User avatar
Ultraking
1st Lieutenant
1st Lieutenant
Posts: 57
Joined: 26 Jun 2017, 16:01
Location: South Carolina
United States of America

Re: DCS: F-14 News

#25

Post by Ultraking » 29 Jun 2017, 16:20

Thanks for the heads up, that is really cool. If some of that stuff gets modeled, I don't even know what to say.

"The missile could also interrogate mode 4, friend or foe to prevent friendly fire mishaps. Also a Tomcat could launch the phoenix and have an E-2 Hawkeye guide the missile to it's target."
Damn.
Last edited by Ultraking on 29 Jun 2017, 16:22, edited 1 time in total.

User avatar
Vampyre
Lieutenant Colonel
Lieutenant Colonel
Posts: 664
Joined: 30 Jun 2015, 10:41
United States of America

Re: DCS: F-14 News

#26

Post by Vampyre » 23 Jul 2017, 19:27

So, according to the white paper Heatblur have released, the AIM-54 cannot perform realistically within the DCS world engine. The AIM-54 was limited to 7g's for their range numbers to even be close to RL performance figures. Anything higher than 7g's causes range figures to drop drastically. The AIM-54 is rated at 18g's IRL so what it is like in the game is just over a third of what it should be. That means it will be very easy to out rate and out radius this missile... to the point that it is not worth even putting on the plane in the first place. In multiplayer, the aircraft are usually all highly maneuverable tactical aircraft and unless the pilots are asleep and flying straight and level this missile will miss. This is my assessment and assumes ED does not fix their DCS World engine and HB leave the missile with the 7G limit as it is at the moment.

White paper:
http://media.heatblur.se/AIM-54.pdf

https://forums.eagle.ru/showthread.php?t=191034
Image

User avatar
pyromaniac4002
Colonel
Colonel
Posts: 1473
Joined: 21 Jun 2015, 02:45
Location: Orange County, California
United States of America

Re: DCS: F-14 News

#27

Post by pyromaniac4002 » 23 Jul 2017, 19:56

Yeah I read through that as well.

It doesn't sound like a terribly complicated fix, just giving the missile logic a lower G-limit outside of the terminal phase, but who knows what ED could do to fuck it up or delay it.. And I think you're spot-on, Phoenixes will be useless as a weapon to shoot down player-controlled fighters if we get them with the 7 G restriction in place. A missile guidance logic update had better be at the tippy-top of ED's to-do list, really don't want to get our Tomcats and be stuck for months with a Phoenix that handles like the very earliest air-to-air missiles to have existed.

Maybe we'll get lucky and it'll be fixed before the release. We get so much bad luck with developments in DCS, eventually something good has to happen if only by accident, right?
Image

User avatar
Vampyre
Lieutenant Colonel
Lieutenant Colonel
Posts: 664
Joined: 30 Jun 2015, 10:41
United States of America

Re: DCS: F-14 News

#28

Post by Vampyre » 30 Aug 2017, 19:42

Image

User avatar
JINX
Major
Major
Posts: 215
Joined: 13 Oct 2015, 20:41
Location: Maryland, USA
United States of America

Re: DCS: F-14 News

#29

Post by JINX » 31 Aug 2017, 10:27

Personally, I'm very excited for this aircraft. I never thought I would be less excited to get a flight sim for a F-18; but competing against the Tomcat and the AV-8B, the Hornet (for me) takes a back seat.
Image

User avatar
Vampyre
Lieutenant Colonel
Lieutenant Colonel
Posts: 664
Joined: 30 Jun 2015, 10:41
United States of America

Re: DCS: F-14 News

#30

Post by Vampyre » 04 Sep 2017, 22:57

Mudspike article on the F-14's flight model. I love real pilots airplanes which makes this one very exciting.

http://www.mudspike.com/heatblur-f-14ab ... rs-report/
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest