Attack on player air fields in nevada

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TracerFacer
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Attack on player air fields in nevada

#31

Post by TracerFacer » 05 Sep 2016, 21:23

First I think it's important to understand the flow of that mission. It is true that it is coop. But it is also true there are a number of red slots that real people could get into. This adds that random spice and makes the mission different every time. You never know what real people will do. While the general flow is that blue is trying to free boulder / dam from red, it is also true that RED has a number of easter eggs. Some of those directly attack Nellis. They are as follows:

1. On command, red can send a large contingent of red ground forces from boulder to McCarran. Once spawned, they will make this trip on their own unless interrupted. ** IF ** they make it to McCarran, ANOTHER group is spawned and automatically bound for Nellis.

2. On Command, red can send Helo's to Moapa. ** IF ** they make it, a large contingint of ground forces are spawned and head toward Nellis.

3. On command, red can spawn Mistrial's that some head for the AO, some head for Nellis.

None of these require a ground commander to move forces to Nellis. They go there by themselves.

On the flip side:
Blue can send the c130's to McCarran, Creech, and Groom and cool stuff happens, opening up the C17 missions (groom) which if completed puts a massive amount of tanks AT nellis to do with as you wish.

With that being said and seeing the comments in this thread, I propose to make the following changes:
[*]
[*]Add "Alert Chopers" and spawn them in the city at various locations. Armed, but with no fuel.
[*]Add a few more ground forces around key entry points into the city to slow down or block incoming ground units.
[*]Add a few triggers to warn blue that there are incoming ground units (might take a script)


Thanks for bringing this up squid. Lets come up with proposed changes and not point to many fingers.
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Sweeper
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Attack on player air fields in nevada

#32

Post by Sweeper » 05 Sep 2016, 21:27

Fully in favor of alert helos and/or strikers as long as they are of balanced capability (think alert fighter in terms of weapons and fuel).

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Attack on player air fields in nevada

#33

Post by TracerFacer » 05 Sep 2016, 21:35

and perhaps a 4th:

Remove the C130 requirement. Allow fighters to simply fly to groom, and then allow those escort missions to become available which would give the ground forces necessary to either defend Nellie or advance on boulder.

And 5th..
Create an 'end mission' trigger based on some <whatever> criteria for a base overrun scenario..
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Attack on player air fields in nevada

#34

Post by Narokuu » 05 Sep 2016, 21:39

base overrun scenario seems like a fix for most of the issues, just requires abse defense if needed. i see no problems with this other than people doing only one things over and over. Even thats not a bad thing, just depends on how you look at it.
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Attack on player air fields in nevada

#35

Post by runny » 05 Sep 2016, 22:58

The main frustration seems to be when we're at base thinking we're perfectly safe. Going through our checklists and feeling all tacticool. We're taking our dear old time getting the ol' bird ready when.. Yeah that's a quick end to the fun.

Maybe a good solution would be the realistic route: if any enemy is spotted or if a friendly takes fire in the base, then sirens sound and players are otherwise notified of enemy presence.

Then we wouldn't be meandering down the taxiway talking to the ATV but we would instead be scrambling or would choose another spawn/airframe more suited to the situation at hand. I think then getting hit on the deck wouldn't be nearly as bad and it would even be fun to simulate that type of situation.
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Attack on player air fields in nevada

#36

Post by NickJZX100 » 05 Sep 2016, 23:00

Having an air raid siren would be pretty neat I think. That would also add some realism to it, instead of an r-73 explosion on your face alerting you.

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Attack on player air fields in nevada

#37

Post by Cygon_Parrot » 06 Sep 2016, 04:00

Sweeper, that was the funniest thing. I'm filing one right away, LOL!

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I've got to admit, I love this site! :whistle:

Take it easy, Squid. We'll do some cool SEAD with Magnet, if he's willing, some time soon.

See y'all Sunday!

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Attack on player air fields in nevada

#38

Post by Mataman » 06 Sep 2016, 05:49

Squid wrote:All,

I certainly didn't expect 25 responses on this, so thanks for chiming in. It's interesting to see everyone's thoughts. .
Its great to see so many commenting. I believe its a sign of a healthy squadron. With a blend of serious and not so serious comments its a nice read. Its good seeing this subject discussed so we can be on the same page.

just a FYI. If anyone ever needs another pilot and I'm somewhere on TS, Give me a call, Ill fly with you ;)
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Librmuel
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Attack on player air fields in nevada

#39

Post by Librmuel » 06 Sep 2016, 12:42

Good Morning, I would like to say a little on this..... I was that Huey pilot Sunday Morning that had played for over 3 hours the Tanks were around 12 or so and I had brought them down to the count of 6 when the first guys came in and started helping. One guy came early and fly some thing in the air and tried to help but could not stay long then a few hours went by as I battled so rocket launchers and Guns and Tanks... When i started getting the upper hand it was a major challenge for me and i was loving every second of it i was determined to win this air field back and was getting it done then the guys started coming in and the game was on and we were going to kick there ass... It was to coolest this to be part of I would draw the fire and one of the other guys would get something else off the ground and we had the count down to 5 and i am sure in just a few min. we would have cleared the airfield...... But at that time someone made the choice to go to the other team ( RED) and move the tanks..... Bad choice..... to me that was cheating and i was done...... I like this group because you let it be a challenge when it is a challenge and i dont want to cheat If i crash it my fault if i get shot is my fault if i quit it my fault But if i win it my fault... even bigger is that if we win by doing what is right then it is a bragging right that we KICKED ASS......Nuff said..... Librmuel...

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Attack on player air fields in nevada

#40

Post by Narokuu » 06 Sep 2016, 12:46

Its not cheating if someone decides to play red that night, Thats why the slots are there. The team had been playing Red all night. I believe it will be taken care of though, i have faith in our admins to come up with a solution.
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